Actual official update for WoT 9.2, updated on July 31st 15:20 CET, should work now.
The mods brings a bunch of new features since the latest update, you should check out the More Info link for these, for now we have only updated the files here.
A really effective mod for arcade, sniper and strategic mode.
MeltyMan’s Math Mod changes in game display to calculate penetration possibilities and target effective armor, chance of being spotted, accurate damage indicators, target reloading times, minimap enhancements, zoom mods and a whole lot more.
This one mod can really improve your game.
Copy res_mods folder from archive, paste it to your World_of_Tanks folder and overwrite any existing files.
Use a text editor with UTF8 encoding like Notepad, Notepad++, AkelPad
Edit the folowing files:
MeltyMapModSetting.xml file in res_mods\0.9.2\gui\scaleform folder.
MeltyMapProtractorSetting.xml file in res_mods\0.9.2\gui\scaleform folder.
- Zoom Mod:
avatar_input_handler.xml file in res_mods\0.9.2\gui\ folder.
- Zoom X:
zoomX.xml file in res_mods\0.9.2\gui\ folder.
- No scroll with defzoom lock:
noscroll.xml file in res_mods\0.9.2\gui\ folder.
- ServerAim with ScopeShadow remove:
ServerCross.xml file in res_mods\0.9.2\gui\ folder.
In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of MeltyMap’s Protractor Mod
configuration file, “name” must have the same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in the bottom of config files.
Project Manager / Author: MeltyMap
Authors: garnet_auxo, RazNaRok, Koshnaranek, tolma
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